Chapter II — The Journey
Ten rivals wait across the land. Win, and you claim one card from their hand. Take back what was stolen — one card at a time.
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Chapter III — The Rules
Five cards in hand. Every card bears a number on each side.
Beat the adjacent enemy side and the card flips. 7 › 4 — that is the whole trick.
When all nine cells are filled, the color holding more cards wins.
Chapter IV — The Oath
The opening chapter (stages 1-3) is free. Unlock the rest for $3.99 — once. No ads, no gacha, no further payments.
Airplane mode, mountain hut — fine. Zero network calls, zero data collection. Nothing ever leaves your device.
Every victory claims one card from your rival's hand. Bring all 54 arcana into your collection.
Ten stages that sharpen their fangs. At the end waits an AI that reads several moves deep.
— QUAD ARCANA —
Soft launch 2026 — iOS / Android.